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The Year of the Player Update #4 - Development Roadmap Update

War Dragons 2019 Update #4

Quality of Life Improvements and More!

 

Greetings, Dragon Lords!

 

This month, we wanted to shine a spotlight on our development initiatives as we plan out the remainder of the Year of the Player. While some exciting updates are already planned to come out this week, let’s take a look at the road ahead and what you can expect to arrive in War Dragons. Read on for all the details!

 

Improvements to Date (as of 8/27/19)

 

Between these Year of the Player (YotP) Updates, we’ve introduced a variety of additional features and perks that can be seen below:

 

Bug Fixes (from 5.03 and 5.04)

  • Fixed a crash in 5.04 that happens when a player taps on any Announcement or General buttons on the Zendesk Support page from in-game.

  • Fixed a crash that happens when a player selects and cuts text from any text field.

  • Fixed a crash that happens randomly when a player purchases Rubies or performs an in-app purchase from the Treasury.

  • Fixed an issue where the option to Bookmark, Attack Next, or Share Replay was not displaying on the battle result screen.

  • Fixed an issue where a player was unable to search for a team using the Team Meeting Hall’s search functionality.

  • Popups related to summoning or expediting are now localised in every supported language.

  • In Atlas, the team made some improvements around the waypoint system to reduce “Failed to add waypoint” errors.

 

Quality of Life Improvements

  • In Atlas, the team retooled Invader Bases to give out more XP per run, allowing players to obtain more experience with less flights.

  • Ice & Fire Shard Upgrade Costs: After taking some time to look at the costs of new Tower Levels and evaluating where best they should fall, we reduced the building costs in 5.03. Visit this page for a breakdown of new costs!

  • Tier-Based Discounting and new Research Tasks have been added with last week’s introduction of the Abyssal Tier! More information can be found on the blog.

  • We’ve implemented the ability for players to sort an enemy team’s roster by player level in a War.

 


Improvements Today and Beyond

 

Take a look at what’s to come in War Dragons!

 

 

Team Quests Update


On August 7th, an update to Team Quests redesigned the feature to be more player-friendly and easier to accomplish on a daily basis. Some Team Quests now scale by player level and will change based on the current weekly event, making Quests an overall easier endeavor to complete. For more information about these changes, visit the latest Team Quests blog!

 

For when things just don’t feel right...try left!

 

Left-Handed Mode Toggle

 

Shipping in the 5.04 update later today comes the much-anticipated Left-Handed Mode Toggle! This toggle successfully flips elements of the battle HUD (such as spell icons, Dragon HP, and Invoker Ammo, to name a few) such that a left-handed player can easily cast spells with their right hand while breathing powerful fire with their left.


Left-Handed Mode can be toggled on within the Settings menu by enabling the “Invert Battle HUD” option. Once activated, only the Battle HUD will be affected while all other menus will remain the same.

 

 

Flak Tower Upgrade Cost Reduction

 

As part of our efforts to better align the game economy costs with player earnings in a similar way to what was done with Ice and Fire Shards, we are happy to announce that we will be reducing Elemental Ember costs on Flak Towers next week!

 

For any players who have already built Flak Towers to any level between 71 and 85 at the current cost, we will be refunding the difference in Elemental Embers between the current cost and the new cost. This change will occur before the upcoming Fall Season is available next week.

 

The breakdown of new Elemental Ember costs can be seen below:

Tower Level Current Ember Cost New Ember Cost Difference
71 6,300 6,210 -90
73 6,750 6,480 -270
75 7,650 6,750 -900
77 9,500 7,800 -1,700
79 10,500 8,100 -2,400
81 11,500 8,400 -3,100
83 12,500 8,700 -3,800
85 13,500 9,000 -4,500

 


 

2019 Development Snapshot

 

At the beginning of 2019, all types of players from War Dragons came together to express the top requested features, improvements, and fixes that they’d like to see in-game. These posts were organized in the 2019 Development Roadmap threads for General Feedback, Bug Bashing, Quality of Life Improvements, and Player Happiness Initiatives.

 

The War Dragons team compiled the top requested features from every one of these posts and sourced ticket data provided by our Support Team. We determined the top 5 “Easy Win” and “Big Ticket” initiatives that were then added to the first post of the Quality of Life and Player Happiness threads.

 

It’s been a little while (since, well, January!) that we’ve provided an update on these initiatives. We’ve made some great progress in bringing a number of these top requests to players this year, and we realize there’s more to go. While we have not guaranteed any of the requests to be worked on or shipped in this calendar year, we still wanted to give all players a peek behind our “development curtain” to learn the current state of these initiatives.

 

Quality of Life Improvements

 

Easy Wins

 
  • Left-Handed mode toggle

    <ul>
    	<li>
    	<p>Status: Shipped&nbsp;</p>
    	</li>
    	<li>
    	<p>A left-handed toggle will be available in the 5.04 update, releasing today!</p>
    	</li>
    </ul>
    </li>
    
 
  • Font Size customization

    <ul>
    	<li>
    	<p>Status: Product Backlog</p>
    	</li>
    	<li>
    	<p>Font Size customization is not currently a priority in our list of requests since it affects a small number of players overall. It would be difficult to create the perfect solution for all devices and resolutions that War Dragons is available on, which would mean a massive undertaking from our UI team to ensure nothing breaks.</p>
    	</li>
    	<li>
    	<p>The feature will be kept in our development backlog for future consideration.</p>
    	</li>
    </ul>
    </li>
    
 
  • Move RSS transfer notifications to improve chat flow

    <ul>
    	<li>
    	<p>Status: Shipped</p>
    	</li>
    	<li>
    	<p>A toggle was introduced in Version 4.98 to flip between keeping transfer notifications visible or hidden in Team Chat.</p>
    	</li>
    </ul>
    </li>
    
 
  • Offer Yearly Atlas Elite

    <ul>
    	<li>
    	<p>Status: Product Backlog</p>
    	</li>
    	<li>
    	<p>We may consider offering Atlas Elite on a yearly basis in the future, but for now, our plan is to focus on main-game initiatives where yearly Elite is currently offered.</p>
    	</li>
    </ul>
    </li>
    
 
  • Add Slider for expedites and base boosts

    <ul>
    	<li>
    	<p>Status: Product Backlog</p>
    	</li>
    	<li>
    	<p>Adding a slider for expedites is not currently a priority as the &ldquo;Apply All&rdquo; button can help mitigate multiple taps to finish a building or incubation.</p>
    	</li>
    	<li>
    	<p>We&rsquo;d like to provide a slider for Base Boosts in the future, however this is currently lower in priority than other economy-focused initiatives that we are working on.</p>
    	</li>
    </ul>
    </li>
    
 

Big Ticket

 
  • Improve / Smooth building upgrade times

    <ul>
    	<li>
    	<p>Status: In Progress via Tier-Based Discounting</p>
    	</li>
    	<li>
    	<p>The main issues we&rsquo;ve seen in regards to smoothing upgrade times seems to be focused on the Storage Hut and its upgrade costs. The smoothing of these upgrade times are lower in priority for the team to focus on compared to larger game economic initiatives.</p>
    	</li>
    	<li>
    	<p>Tower discounts will continue to be rolled out via Tier-Based Discounting!</p>
    	</li>
    </ul>
    </li>
    
 
  • Scale Gold Chests

    <ul>
    	<li>
    	<p>Status: Product Backlog</p>
    	</li>
    	<li>
    	<p>Scaling Gold Chests by player level would introduce a series of issues with the game&rsquo;s economy that are more detrimental than it would be to help improve player progression. For this reason, the team has chosen to spend their time focusing on other economic updates that can reach a similar resolution for players.</p>
    	</li>
    </ul>
    </li>
    
 
  • Make Level-up Rewards global

    <ul>
    	<li>
    	<p>Status: Product Backlog</p>
    	</li>
    	<li>
    	<p>Level-Up Rewards have been removed from the game so that there is no perceived advantage or favoring of certain players over others.</p>
    	</li>
    </ul>
    </li>
    
 
  • In-game Inventory system

    <ul>
    	<li>
    	<p>Status: Product Backlog</p>
    	</li>
    	<li>
    	<p>Introducing an inventory system in-game is in our development backlog, but won&rsquo;t be a major focus for the team as we hone in on building features related to the game&rsquo;s economy.</p>
    	</li>
    </ul>
    </li>
    
 
  • Atlas Ledger improvements

    <ul>
    	<li>
    	<p>Status: Shipped</p>
    	</li>
    	<li>
    	<p>Improvements to the Atlas Ledger were introduced in Version 4.97 to increase visibility of player actions for team leaders.</p>
    	</li>
    </ul>
    </li>
    
 
 

Player Happiness Initiatives

 

Easy Wins

 
  • Fix Elemental Ember Economy

    <ul>
    	<li>
    	<p>Status: In Progress</p>
    	</li>
    	<li>
    	<p>Announced earlier in this post, the Elemental Ember cost to upgrade Flak Towers between levels 71 - 85 has been reduced to better align player accrual rates and spend of these Embers.</p>
    	</li>
    </ul>
    </li>
    
 
  • Add ability to rename Riders

    <ul>
    	<li>
    	<p>Status: Product Backlog</p>
    	</li>
    	<li>
    	<p>Renaming Dragon Riders is not currently a priority in our list of requests since it does not have a major effect on gameplay, and there are other initiatives we are focusing on to tackle those first before returning to lower impact designs.</p>
    	</li>
    </ul>
    </li>
    
 
  • Scale Sigil Prizes and Drops

    <ul>
    	<li>
    	<p>Status: Shipped (Sort Of)</p>
    	</li>
    	<li>
    	<p>We began addressing sigil prizes and drops internally back in March of this year. Work on this also came at a time when tons more content was added to Season branches starting in the Springblossom Season, which gave Seasons structure a welcomed makeover. Since then, we have not prioritized more work on scaling these prizes due to the changed nature of Seasons.</p>
    	</li>
    </ul>
    </li>
    
 
  • More Fun Branches like Headless Horseman

    <ul>
    	<li>
    	<p>Status: In Progress</p>
    	</li>
    	<li>
    	<p>Creating more fun branches in Seasons is something the Events and Seasons team is super interested in providing, pending the bandwidth of our Art Team.</p>
    	</li>
    	<li>
    	<p>On a somewhat related note, the team is also planning to incorporate more Limited-Time Branches in Seasons with exclusive rewards, as well.</p>
    	</li>
    	<li>
    	<p>If and when more fun branches like this are released, we&rsquo;ll be sure to notify everyone on what to expect!</p>
    	</li>
    </ul>
    </li>
    
 
  • Improve Runic and Silver Chests

    <ul>
    	<li>
    	<p>Status: Shipped (Sort Of)</p>
    	</li>
    	<li>
    	<p>Earlier this year, we launched Super Runic Chests that weren&rsquo;t met with much interest, so the idea was scrapped.</p>
    	</li>
    	<li>
    	<p>We have no plans to strictly increase the value of these chests as a way to &ldquo;improve&rdquo; them overall, but we will continue to add new ways in which players can acquire Runes and Rune Dust, inclusive of Limited Rune Branches in Seasons.</p>
    	</li>
    </ul>
    </li>
    

 

Big Ticket

 
  • Fix Expedite Economy

    <ul>
    	<li>
    	<p>Status: In Progress</p>
    	</li>
    	<li>
    	<p>Similar to many other economy-based requests, addressing how expedites fit into the economy as a whole is a top priority amongst the team. Ultimately, addressing economic pitfalls and pinch points leads to a more enjoyable gameplay experience, and the team is working towards a graceful solution for improvement in each affected area.</p>
    	</li>
    	<li>
    	<p>For expedites specifically, we&rsquo;re happy to announce that players will soon have the opportunity to choose between completing Timer or Breeding Token Missions from the Zeppelin Balloon! More information on&nbsp;<strong>Timer Missions</strong>&nbsp;will be available in an upcoming update.</p>
    	</li>
    </ul>
    </li>
    
 
  • Reduce / Remove A/B testing

    <ul>
    	<li>
    	<p>Status: Shipped / Done</p>
    	</li>
    	<li>
    	<p>The team is consciously avoiding A/B testing for major features that have significant impact on progression. All players will receive these changes at once and will be able to provide their feedback as they release.</p>
    	</li>
    </ul>
    </li>
    
 
  • Continue Tier-based Discounting as we roll out new tiers

    <ul>
    	<li>
    	<p>Status: Continuously Shipping</p>
    	</li>
    	<li>
    	<p>Tier-Based Discounting will continue to release as new Dragon Tiers are introduced in-game, the latest coming last week with the Abyssal Tier Dragons.</p>
    	</li>
    	<li>
    	<p>Tier-Based Discounting is an ongoing release, and more details about the next update will be provided as it arrives in-game.</p>
    	</li>
    </ul>
    </li>
    
 
  • Fix issues with Ryuu (or remove Ryuu if unfixable)

    <ul>
    	<li>
    	<p>Status: Product Backlog</p>
    	</li>
    	<li>
    	<p>Addressing the value of the Shrine Dragon has not been a major priority for the team, as the feature ultimately affects a trivial portion of gameplay.</p>
    	</li>
    	<li>
    	<p>We have experimented with ways to replace Ryuu thanks to our test flight with the first Invoker Dragon, Namaka, so there is absolutely potential to circle back to the Shrine and plan for some proper updates moving forward.</p>
    	</li>
    </ul>
    </li>
    
 
  • Improve Wildfire Attack / rebalance

    <ul>
    	<li>
    	<p>Status: Shipped</p>
    	</li>
    	<li>
    	<p>As of May, Wildfire flame requirements have been reduced from 80 flames to 50 flames, making the feature more attainable more often during PvP events.</p>
    	</li>
    </ul>
    </li>
    

 


The YotP Forums Thread

 

As we continue to release Year of the Player Updates, we maintain a living thread on the Forums that’s kept up-to-date so you’ll always have a chronological snapshot of all 2019 improvements. Give the page a bookmark or check back anytime a new YotP releases for the latest information!

 

Year of the Player - Living Forums Thread

  

As a team, we strive to listen to player requests and ensure that new features are fun and enjoyable for all Dragon Lords. What are your thoughts on the latest Quality of Life updates? Head over to the War Dragons Forums to discussion with fellow Dragon Lords, and give War Dragons a follow on Facebook, Twitter, and Instagram for more updates!

 
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